The other will take a couple hops one way, and switch direction. One will simply hop forward, not stopping to turn around for pits or anything of the sort. The game's 2013 remake adds two functional versions of the Badnik to the list of objects which can be placed in Green Hill Zone using Debug Mode. When placed in Marble Zone in the prototype, it becomes purple. It could also use the second palette line, which is either green or purple depending on the level. The unused sprite, however, is blue with tan highlights when using Sonic's palette line. Splats is depicted in secondary sources (merchandise etc.) as being grey with blue highlights. When placed, Splats will continually hop forward, only changing directions if it reaches a wall. With the discovery of a prototype build of Sonic the Hedgehog, full coding for Splats was found within the prototype, and the Badnik can be placed in Marble Zone using Debug Mode. There is no programming or sprite mappings for the object. When Nemesis Format was finally cracked in 2002, the sprites were discovered in the US/European Sonic the Hedgehog ROM.
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